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TOOL

Compare Active Skills

Put 2–4 active skills side by side and compare power, cooldown, range, impact, and status effects in one table. The highest value in each row is highlighted (lowest for cooldown).

Compare Active Skills

Skills to compare

0 / 4

Select at least 2 skills to start comparing. You can add up to 4.

Skill 1
Skill 2

How to read this table

  • Power ÷ Cooldown is a reference metric this site computes by dividing the table's power value by its cooldown value. The game does not provide this number and it is not a damage formula — it ignores elemental matchups, defense, weapon modifiers, cast time, and whether the attack lands at all.
  • Elemental matchup multipliers and estimated damage are not provided. The game data contains no matchup multiplier table, so no evidence-backed number can be produced.
  • Range and height values are converted from the game's internal units (1 = 1cm) to meters. A range shown as two numbers has a minimum range — attacks fired closer than that will miss.

About the Active Skill Comparison Tool

What gets compared

Element, category (melee or ranged), power, cooldown, range, height difference, impact scale, explosion, knockback, status effects, and the number of Pals that learn the skill are placed side by side. Element, category, power, cooldown, impact, explosion, knockback, and status effects are raw values from the game's own data. Range and height are converted from the game's internal units (1 = 1cm) to meters, while the learner count and power-per-second are derived by this site. The highest value in each row is highlighted (lowest for cooldown), but the tool makes no call about which skill is better overall — a longer range is not automatically an advantage in close quarters.

FAQ

Why is there no DPS or estimated damage?
The game data contains no damage formula and no elemental matchup multipliers, so there is no basis for such a calculation. Instead the table shows only Power ÷ Cooldown — a plain division of two table values — and states on screen that the game does not provide it.
What unit are the range values in?
The game stores them in Unreal units (1 = 1cm), so they are divided by 100 and shown in meters. A skill with unlimited height difference can also reach enemies in the air.
Can I share a comparison?
Yes. The address bar updates automatically as you pick skills, so copying and sharing that link lets others open the exact same comparison.